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Alexander Sirot Riker

3 Level (0/2700 XP for level-up) Pilot Background Human (variant) Race / Species / Heritage Alignment
Aviator
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
8
-1
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
12
+1
24
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30/60/90
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+4 Dexterity
+2 Constitution
+1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+4 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
+1 Deception CHA
+1 History INT
+0 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Feature: Pilot's Privilege
You have distinction as one who can man vehicles of the air as well as other vehicles of similar nature. If you go to obtain a vehicle of such, your credentials to ride it are considered much higher than that of the layman.

Gale Wings
Your ability to fly gives you fantastic speed in combat. Starting at the 1st Level, you gain a flying speed equal to your walking speed. In addition, your flying speed increases by 5 feet and while you are not unconscious, when you fall you can slow your rate of descent to 60 feet per round and you take no damage from the fall. When you reach certain levels in this class, the bonus to your flying speed increases: 6th level (+10 ft), 10th level (+15ft), and 14th levels (+20 ft). At the 20th level, your flying and walking speed both increase by 10 feet.

Marksman
The Marksman is a balance between the Admiral and Aerialist specializations, focusing on powerful ranged attacks while swiftly moving out of harm's way.

Speedy Flight
When you choose this specialization at the 1st Level, you gain a +1 bonus to attack rolls you make while using ranged weapons that you are proficient with.

Arrow Maneuvering
At the 3rd Level, being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged weapon attack rolls. In addition, the normal and long range of your ranged weapons increases by 10 feet.


Features & Traits
Goggles
tool belt
 pilot license
Group photo of family
Bridge crew uniform
"Wesley" break action laser pistol
25 charges of ammo
Bayonet and sheath
Thieves tools
Personal duffel bag

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
English
Japanese

Languages & Proficiencies
There is a specific type of aircraft that I literally drool over

Personality Traits
Someday I’ll have a craft of my own and will control my own destiny

Ideals
I want to travel further than anyone else has

Bonds
I know how to hijack air crafts and will absolutely do it if it’s a nice model

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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