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Forged one

Medium humanoid, neutral
Armor Class 15
Hit Points 1
Speed 30ft

STR
16 +3
DEX
14 +2
CON
16 +3
INT
7 -2
WIS
7 -2
CHA
5 -3

Saving Throws Str +4, Dex +3, Con +4, Int -2, Wis -2, Cha -3
Skills Athletics +7, Intimidation +4, Survival +2
Damage Vulnerabilities Bludgening
Condition Immunities Charmed, Exhausted, Frightened
Senses Passive perception 8
Languages Language spoken before forged, usually Common
Challenge 1/8


When creature reaches 0 hp it immediatly gains 1hp. (Can only be used once per long rest)


Actions

Unarmed strike Melee weapon attack: +5 to hit, reach 5ft., one target, Hit 8 (2d4+3) Slashing damage
Bite  Melee weapon attack: +5 to hit, reach 5ft., one target, Hit 6 (1d6+3) Piercing damage


 

A "Forged One" is a Zombie-like humanoid who had their soul taken through a demonic ritual.  (Inspiration taken from Robin Hobb's Farseer's trilogy.  The creature is only interested in food, water and warmth and will attack without mercy any other creature who has what it wants or needs. A forged one will fight until death without regard for it's own life or the life of any other being. When the creature is warm and fed it goes into an almost catanotic state, just walking around aimlessly.


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