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Cause Fear - Necromancy [Fear, Mind-Affecting]
LevelBard 1, Cleric 1, Sorcerer 1, Wizard 1, Dread Necromancer 1, Adept 1, Disciple of Thrym 1, Vigilante 1, Duskblade 1, Death Delver 1, Sha'ir 1, Death Master 1, Jester 1, Death 1, Blackwater 1, Abyss 1, Orc 1,
Components V S
XP Cost
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne living creature with 5 or fewer HD
Duration1d4 rounds or 1 round; see text
Saving ThrowWill partial
Spell ResistanceYes
Description
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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