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bnuuy

2 Level (0/900 XP for level-up) Ildo, White Serpent Background Harengon Race / Species / Heritage True Neutral Alignment
Monk
Level 2
Hit Dice: 2/2
1d8+3 Class 1

STR
14
+2
DEX
18
+4
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
10
+0
17
Hit Points
+6
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
40
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+6 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+0 Deception CHA
+0 History INT
+3 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+3 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +4 STR 1d6+2 Bludgeonning
 versatile 1d8
Unarmed Strike +2 STR 1d4+2 Bludgeoning
Attacks
Keen sense of Smell(+2 investigation, smell track target or detect poison)

Hare-Trigger: You can add your proficiency bonus to your initiative rolls.

Leporine Senses: You have proficiency in the Perception skill.

Lucky Footwork: When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

Rabbit Hop: As a bonus ac tion, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

No armor, yes monk weapons/unarmed =
>Dex for attack/damage rolls
>Can roll d4 for normal damage, upgraded per levels
>When attacking, bonus action Unarmed Strike

Features & Traits
Yklwa (1d8 piercing - thrown (10/30 ft.))
Explorers pack
10 darts
Cartographer's tools
28 Gold

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common

Languages & Proficiencies
Reaction:
>When failing a Dexterity saving throw, use reaction to roll a d4 and add it to the save. Can't use if speed 0.

Actions:
>Attack 1d6(1d8?)

Bonus Actions:
>Martial check
>Unarmed strike (if attacking) 1d4(martial arts die)

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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