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Scarecrow

Medium construct, chaotic evil
Armor Class 11
Hit Points 36hp 8d8
Speed 30ft Climb: 15ft

STR
11 0
DEX
13 +1
CON
11 0
INT
10 0
WIS
10 0
CHA
13 +1

Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconcious
Senses Darkvision 60ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200XP)


False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.


Actions

Multiattack. The scarecrow makes two claw attacks.   Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 2d4+1 slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.   Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.


 

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