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Mass Daze in Pathfinder 1e

Pathfinder Core;Pathfinder Roleplaying Game: Ultimate Magic

Mass Daze


enchantment (compulsion) (mind-affecting) \ \
bard 4, inquisitor 4, psychic 3, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4-level

Range: medium (100 ft. + 10 ft./level)
Targets: one or more humanoid creatures, no two of which may be more than 30 ft. apart
Componenent: V, S

Description

This spell functions as daze, except as noted above.   This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.   Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

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