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Ka-el

3 Level (270/2700 XP for level-up) Infernal Scholar Background Cambion (half Human/Half Unknown demon) Race / Species / Heritage Chaotic Nuetral Alignment
Warlock
Level 3
Hit Dice: 3/3
1d8+4 Class 1

STR
18
+4
DEX
16
+3
CON
18
+4
INT
19
+4
WIS
7
-2
CHA
9
-1
41
Hit Points
+7
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
8
Passive Perception
4 / 4
Infernal Energy
4 / 4
Draconic Energy
Spellcasting ...
+6 Attack mod
INT Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+12 Strength
+10 Dexterity
+10 Constitution
+12 Intelligence
-4 Wisdom
-2 Charisma
saving throws
+12 Acrobatics DEX
-5 Animal Handling WIS
+14 Arcana INT
+15 Athletics STR
-4 Deception CHA
+14 History INT
-5 Insight WIS
-2 Intimidation CHA
+15 Investigation INT
skills
-4 Medicine WIS
+10 Nature INT
-4 Perception WIS
-2 Performance CHA
+0 Persuasion CHA
+12 Religion INT
+10 Sleight of Hand DEX
+6 Stealth DEX
-4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Eldritch Blast +6 1 Bonus Action 120 ft Instantaneous 1d10 Force+4 VS
 Notes:A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Mystic Scales +6 1 Bonus Action Self 10 Minutes S
 Notes:The Mystic Scales Cantrip provides Ka-el with shimmering dragon scales across the body mirroring the color of his skin and an additional bonus to his Armor Class for the duration. Armor class +3 bonus.
True Strike +6 1 Bonus Action 30 ft Concentration, up to 10 minutes S
 Notes:You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defences. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Toll the Dead +6 1 Bonus Action 60 ft Instantaneous 1d12 Necrotic+4 VS
 Notes:You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
Infernal King's Hand +6 1 Bonus Action 30 ft 3 Minutes 2d6 Fire+4 VS
 Notes:Summon an infernal forearm that can attack or Defend. Action Must be decided upon every turn before action after conjuration If defending, decrease incoming attack damage roll by Constitution modifier

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 89, Platinum: 0 Money
Common Speech, Abyssal, Infernal, and Draconic.

Languages & Proficiencies
Aetherion Wyrmforge, The Imprisoned Draconic Archmage, is Ka-el’s Patron Draevus’s primary ally and celestial dragon spirit patron. Aetherion is an extraplanar being that shares a pact with Draevus, providing guidance, magical powers, and insight into the ancient mysteries of dragons.

Bonds
After an encounter in another dimension, Ka-el Draevus’s mother was marked with an internal symbol. Being Raised in the bustling diverse multicultural city of Technara in a semi-modern time period, one where infernals were welcomed with open arms. His fascination with dragons emerged early in his childhood. His
Mother, recognizing his potential, encouraged his pursuit of knowledge, and worked her way through to send him to The Prestigious University of Technara. A chance encounter with an ancient tome whilst doing research on the ancient and sealed Deities of old, he discovered the existence of Aetherion Wyrmforge The Imprisoned Draconic Archmage, setting Ka-el Draevus on the path to forming a pact with this celestial dragon spirit. He received the WyrmHeart sigil, the direct link between the ancient Aetherion and the new world. In order to learn and possibly develop more of his influence, Aetherion seems Ka-el worthy to be his sole source of knowledge and guidance within this unfamiliar semi-modern world. Ka-el’s chaotic nature became apparent as he sought freedom and independence in his exploration of the arcane, looking to acquire all he could and maximize usage of the Wyrmheart sigil and his repressed infernal heritage.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

PHB

Scholar's Pack

Adventuring Gear

Varies

Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

Cost: 40 gp
Weight: 10lb

DnD 5e

Bag of Beans

Wondrous Item

Rare

Heavy cloth bag carrying 3d4 dry beans. If you dump out the bags contents out on the ground, they will explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 DEX saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in the dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose the effect from the table on pg. 153.

A thick cloth bag with hand detailed paintings on it. Dry beans reside within that make the bag more wieghty.

Cost: 10 GP
Weight: 1-2 lb + 1/4 lb per bean

Homebrew

Wyrmheart Sigil

Wondrous Item (Light)

Legendary Evocation, Conjuration, Transmutation Requires Attunement

Properties: • Draconic Focus: The sigil enhances Draconic powers. The user gains a +2 bonus to spell attack rolls and spell save DC when casting Draconic spells. • Infernal Catalyst: The sigil empowers infernal abilities. When using Infernal Convergence, the sigil grants a +2 bonus to Strength, Constitution, and Dexterity saving throws. • Soulbound Connection: The sigil stores Draconic souls. Users can perform a 1-hour ritual to absorb the heart of a slain dragon or mythical beast, storing its soul within the sigil.

This intricate gauntlet, pulsating with draconic and infernal energy. The mystical gauntlet gifted by Aetherion Wyrmforge. The sigil serves as both a focus for draconic powers and a constant reminder of A pact with the celestial dragon spirit.

Type Damage Damage Range
Martial Melee 1d8+7 / 1d8+5 Bludgeoning Fire


Weight: 3lb

The statblocks of your class features

Extraplanar Body

Extraplanar origin or lineage

Due to extraplanar origin, Users have bodies that become more ethereal the stronger they become. Gathering resistance and eventual immunity to most non-magical attack types. Every Level Increasing from level 2 grants Ka-el Piercing, Slashing, and Bludgeoning damage respectively, whilst the next levels 8 and every other level  , increasing grant immunity.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Homebrew

Cambion

A cambion inherits features from both of its parents, deriving the basic structure of its physical appearance from its human parent. Their humanoid shape, facial features and hair are often overlooked next to their fiendish traits. A cambion may be nearly indistinguishable from other members of its mortal half, or just as likely they may appear to be entirely demonic. Two cambion siblings might seemingly be of completely different races, their infernal blood manifesting in unique ways. Their fiendish parent largely contributes to these particular features. Horns may curl and swirl like a ram’s, point sharply upwards towards the sky like a horned devil or resemble a rack of antlers. Their body could be partially scaled or covered in thick, leathery skin, both of which could range from red, purple, and green to white, grey, and black. Cloven hooves, claws, and forked tongues are not uncommon either. Despite all of these terrifying traits, they are considered attractive by many.
ability score increase: +2 Strength, +2 Constitution
age: Cambions reach maturity in their teens and can live up to 5000 years.
alignment: Usually Neutral or evil but are not bound racially to an alignment, they can be raised against this nature although more so often Chaotic.
Size: Medium
speed: 35ft
Languages: Common, Abyssal, Infernal, Primordial
parent race: Demon
Human
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fiend. Your creature type is fiend, instead of humanoid.   Fiendish Charm. You can cast the charm person spell once at will with this trait, and you regain the ability to cast it this way when you finish a long rest.   Fierce Presence. When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can’t use it again until you complete a short or long rest.   Fire Ray. As an action, you can hurl a bolt of searing energy at a creature within 120 feet, forcing them to make a Dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use this trait, you can’t use it again until you complete a short or long rest.   Otherworldly Resistance. Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to cold, fire, lightning, and poison damage. Once you choose 3 resistances you cannot choose another.   Extraplanar Body: Due to extraplanar origin, Cambions become more ethereal the stronger they become. Gathering resistance and eventual immunity to most non-magical attack types. Levels 2-4 each grant Piercing, Slashing, and Bludgeoning damage respectively, whilst the next levels 6-8 grant immunity.

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Created by

Damyren.

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