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Ettercap

Medium monstrocity, neutral evil
Armor Class 13
Hit Points 44 or 8d8+8
Speed 30ft Climb: 30ft

STR
14 +2
DEX
15 +2
CON
13 +1
INT
7 -2
WIS
12 +1
CHA
8 -1

Skills Perception +3, Stealth +4, Survival +3
Senses Darkvision 60ft., Passive Perception of 13
Languages -
Challenge 2


Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Web Walker. The ettercap ignores movement restrictions caused by webbing.


Actions

Multiattack. The ettercap makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Web (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.


 

Basically webby.


Ettercaps resemble the hunchbacked form of a medium sized ogres, complete with humanoid shape, two arms and legs, but with spider-like claws and faces.

Forest, Underground*   * ---> works just as well


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