Mountain walker
You are resistant to cold damage. Plus, you can easily adjust to high altitudes without ever having been there.
Little giant
You are proficient in athletics and count as one size larger when determining your weight capacity and the weight you can push, pull or lift.
Stone hardness
You can supernaturally use the relentlessness of stone against damage. When you take damage, you can use your reactions to roll a d12. Add your Constitution modifier to the result and subtract the amount from the damage taken. The number of times you can use this trait is equal to your proficiency bonus. Used applications are available again after a long rest.
Stoic Stand
At the 1st level, you have the ability to withstand pain and recover incredibly fast from wounds. Whenever you take damage from a non-magical source, you can use your reaction to reduce the damage taken with your Might Die + your Constitution modifier + 1. In addition, while not wearing armor, your AC equals 10 + your proficiency bonus + your Constitution modifier.
Hammer Hands
Starting at 1st level, your hands have become as solid as a rock. You can choose to roll your Might Die plus your Strength modifier for the damage of your unarmed strikes instead of the normal damage, this damage is still considered bludgeoning.In addition, whenever you make a melee weapon attack using Strength, you can roll the Might Die, instead of the normal damage die for that weapon, if your might die is higher. The Might Die's damage type is bludgeoning.
Knightly Regard
You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share their ideals.
This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
Features & Traits