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Monster Manual, page 76

Lemure

Medium fiend (devil), lawful evil
Armor Class: 7
Hit Points: 13 (3d8)
Speed: 3 sq.

STR

10 +0

DEX

5 -3

CON

11 +0

INT

1 -5

WIS

11 +0

CHA

3 -4

Damage Resistances: Cold
Damage Immunities: Fire, Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 24 sq., Passive Perception 10
Languages: understands Infernal but can't speak
Proficiency Bonus: +2

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.   Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 1 sq., one target. Hit: 2 ( 1d4 ) bludgeoning damage


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