+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+3 | Charisma |
+4 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-1 | Athletics | STR | |
+5 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+3 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
+0 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Grimlight (rapier form) | +6 | CHA | 1d8+4 | piercing | |
Finesse | |||||
Grimlight (longsword form) | +6 | CHA | 1d8+4 | psychic | |
Versatile (1d10) | |||||
Dagger | +4 | DEX | 1d4+2 | piercing | |
of Venom | +0 | INT | 1d6 | poison | |
Finesse, light, thrown (20/60) | |||||
Shortbow | +4 | DEX | 1d6+2 | piercing | |
Two-handed, ammunition, ranged (80/320) |
Weapons: Grimlight, lesser dagger of venom, rapiers (2), shortbow, arrows (20)
Apparel: Peasant's clothes (Saxish), leather armor, amulet of water breathing (cursed)
Bag: Map (Bayfeld), small knife, thieves' tools, bedroll, mess kit, tinderbox, torches (10), rations (1), waterskin
The statblocks of your Weapons, armor and other important/magical equipment
Homebrew
Wondrous Item
Rare Abjuration
While wearing this amulet, you can breathe underwater for up to 1 hour at a time. After that hour, you can still hold your breath for the normal amount of time determined by your Constitution modifier. After using this property, you can't use it again until the amulet has been out of water for an uninterrupted period of at least 10 minutes.
Cost: 500 gp
Weight: 0 lbs
The statblocks of your class features
Player's Handbook p95, DnD Beyond
Level | Proficiency Bonus | Features | Sneak Attack |
---|---|---|---|
1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2nd | +2 | Cunning Action | 1d6 |
3rd | +2 | Roguish Archetype, Steady Aim (optional) | 2d6 |
4th | +2 | Ability Score Improvement | 2d6 |
5th | +3 | Uncanny Dodge | 3d6 |
6th | +3 | Expertise | 3d6 |
7th | +3 | Evasion | 4d6 |
8th | +3 | Ability Score Improvement | 4d6 |
9th | +4 | Roguish Archetype Feature | 5d6 |
10th | +4 | Ability Score Improvement | 5d6 |
11th | +4 | Reliable Talent | 6d6 |
12th | +4 | Ability Score Improvement | 6d6 |
13th | +5 | Roguish Archetype Feature | 7d6 |
14th | +5 | Blindsense | 7d6 |
15th | +5 | Slippery Mind | 8d6 |
16th | +5 | Ability Score Improvement | 8d6 |
17th | +6 | Roguish Archetype Feature | 9d6 |
18th | +6 | Elusive | 9d6 |
19th | +6 | Ability Score Improvement | 10d6 |
20th | +6 | Stroke of Luck | 10d6 |
Changeling or Feyborn
Drawing on your fey ancestry, you can momentarily stride through the Spritevales to shorten your path from one place to another. You gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Homebrew
Creature Type. You have two creature types: Humanoid and Fey. You can be affected by a game effect if it works on either of your creature types.
Changeling Influence. You have proficiency in the Deception and Persuasion skills.
Mind of the Spritevales. You have advantage on saving throws against being charmed or frightened, and you cannot be put to sleep against your will.
Fey Magic. You know the Friends cantrip. Once you reach 3rd level, you can cast the Sleep spell once as a 2nd level spell. Once you reach 5th level, you can also cast the Alter Self spell once. You must finish a long rest to cast these spells again with this trait. Constitution is your spellcasting ability for these spells.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.