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Centaur CR: 2

Large monstrosity, neutral good
Armor Class: 12
Hit Points: 45 (6d10 + 12)
Speed: 50 ft

STR

18 +4

DEX

14 +2

CON

14 +2

INT

9 -1

WIS

13 +1

CHA

11 +0

Skills: Athletics +6, Perception +3, Survival +3
Senses: Passive Perception 13
Languages: Elvish, Sylvan
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.   Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

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