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Klemann Gestaub

Medium Dwarf, Ranged Infantry, Lawful Neutral

Armor Class 14 (Armored Cloak)
Hit Points 26 4d8+8
Speed: 25 ft.

STR

12
( +1 )

DEX

15
( +2 )

CON

14
( +2 )

INT

15
( +2 )

WIS

14
( +2 )

CHA

11
( +0 )

Saving Throws Dexterity (+4) Constitution (+4)
Skills According to Overall Abilities   Strength
Endurance (+3)
Dexterity
Acrobatics (+4)
Precision (+4)
Stealth (+4)
Constitution
Fortitude (+4)
Hardiness (+4)
Recovery (+4)
Wisdom
Perception (+4)
Senses Darkvision
Languages Common, Dwarvish
Proficiency Bonus +2

Description

'Klemann Gestaub' translates to 'Dwarf Powdergunner', referring to the invention made by the Legacy Dwarfs eras ago. Powdergunners use powdered rifles to strike their opponents from afar, keeping their own distance and strategy in mind while they reload and fire on their enemies. The gunpowder of the Dwarfs has a potency unmatched by all, their pellets reaching high velocity speeds and resulting in many accounted kills across hundreds of wars.   In combat, the Powdergunners use the terrain to their advantage and hide behind cover, implementing tactics yet unseen by many other species. Their advantage lies in the knowledge of the world around them, and the Gestaube are fierce fighters who will complete their objective.   Klemann Gestaube are Level 2 Dwarfs.

Ideals

Precision. (Lawful) Powdergunners life their lives in such a way that makes many a Dwarf or other raise their eyebrows, as many elements in their life are cut down to a strict routine, showing an example of the pinnacle of the Dwarf militaries.

Bonds

Tysgiel. (God of Innovation) The expectations of the Powdergunners has been an intensification of their own dedication and efforts over the years, and the God of Innovation is said to be involved in the creation of their new weapons.

Flaws

Traditional Adherence. (Wisdom) In their creations of their own inventions, the Gestaube often hesitate to engage with other forms of technology, especially due to the fact that it were to be untested and malpracticed.

Actions

Tysgiel Rifle. +4 to hit, single target. 120/180 Range. 13 2d10+2 Piercing damage.
Dagger. +2 to hit, single target. 4  1d4+2 Piercing damage.

Bonus Actions

Reload. Gestaube can reload their rifle as a bonus action.

Reactions

Sudden Shift. Once per three turns, a Gestaub can add a d4 and their Dexterity modifier to their Armor Class in order to prevent attackers.


Created by

IrishCatholic14.

Statblock Type

NPC Sheet

Link/Embed