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Homebrew

Draug CR: 1

Medium undead (corpse, human), neutral evil
Armor Class: 8
Hit Points: 30hp (4d8+12) 4d8+12
Speed: 20 ft

STR

14 +2

DEX

6 -2

CON

17 +3

INT

6 -2

WIS

3 -4

CHA

5 -3

Saving Throws: Wisdom (-2)
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 6
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Delayed Rot. The draug has advantage on all saving throws made to resist accelerated time passage or aging.
Undead Fortitude. If damage reduces the draug to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the draug drops to 1 hit point instead.

Actions

Gouge. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage

Most draugs are found either alone or in pairs in crypts and other burial sites. Oftentimes they were respected figures in life, so their graves usually contain all manner of trinkets and even sacrificed animals as grave goods. However, by the time any adventurers encounter them, the flesh of any animal offerings would probably be long since consumed by the ravenous draug.

Regional Effects

Deathly Presence. The area that a draug resides in is subject to an aura of fatigue and madness. The moment a creature enters a space within half a mile of the draug, it must make a DC 10 Constitution saving throw. This saving throw is repeated every hour until the creature leaves the area or the draug is destroyed. On a failure, a creature takes a level of exhaustion. Each time a creature fails this saving throw by 5 or more, it takes 3 (1d4) necrotic damage. The second time a creature fails this saving throw by 5 or more, it is subjected to a random effect listed on the Long-Term Madness table (see page 258 of the DMG) until the draug is destroyed. This effect does not compound in the presence of multiple draugs.

A draug is the corpse of a human that has been cursed to remain animated after death. This curse does not tie down its sprite, so its emotional capacity is lost within seconds of its time of death. The only motivation of a draug is a forced drive to prolong its existence by consuming corpses. One of the hallmark effects of a draug's curse is that its physical body rots at an extremely slow pace while it is animated, sometimes remaining recognizable for years after its original death. Draugs are nocturnal, remaining in a death-like trance during daylight hours and awakening after dusk.

Suggested Environments

burial mounds, crypts


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