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The Laughing Man in Dungeons & Dragons 5e

Homebrew

The Laughing Man CR: 5

Large undead, chaotic evil
Armor Class: 15 (Natural Armor)
Hit Points: 51 (6d10 + 18)
Speed: 30 ft

STR

18 +4

DEX

13 +1

CON

16 +3

INT

7 -2

WIS

9 -1

CHA

7 -2

Skills: Perception +2
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, & Slashing from nonmagical attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60', Passive Perception 12
Languages: Understands Common but doesn't speak
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Regeneration. The Laughing Man regains 10 hit points at the start of its turn. If the Laughing Man takes radiant damage, this trait doesn't function at the start of the Laughing Man's next turn. The Laughing Man dies only if it starts its turn with 0 hit points & doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite & two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Suggested Environments

Any Climate or Terrain


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