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Dwarven Mage - CR: 5
SpeciesHumanoid
SubspeciesDwarf
SizeMedium
Hit Dice5d8 (40hp)
Speed20ft base
AbilitiesStr 10, Dex 6, Con 9, Int 18, Wis 14, Cha 12
Special QualitiesDarkvision 60 ft., dwarf traits
EnvironmentTemperate mountains (Deep: Underground)
OrganizationTeam (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
TreasureStandard coins; double goods; standard items
AlignmentLawful
AdvancementBy character class
Level Adjustment-
Skills
Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +2, Spot +2
Feats
Weapon Focus (dwarven waraxe), Summon familiar (Bat), Scribe Scroll
Combat
Initiative-2
Armor Class (AC)8 (-2 Dex), touch 8, flat-footed 10
Base Attack+0/+0
AttackSpellcasting +4 to hit
Space/Reach5 ft./5 ft.
Special AttacksDwarf traits
SavesFort -1*, Ref -2*, Will +4
Description
Dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Dwarves average 4 feet tall and weigh as much as adult humans.

Dwarves speak Dwarven. Most who travel outside dwarven lands (as traders, mercenaries, or adventurers) know the Common tongue, while warriors in the dwarven cities usually learn Goblin to better interrogate and spy on those evil denizens of the deep caves.

Most dwarves encountered outside their home are warriors.

Combat
Dwarves are experts in combat, effectively using their environment and executing well-planned group attacks. They rarely use magic in fights, since they have few wizards or sorcerers (but dwarven clerics throw themselves into battle as heartily as their fellow warriors). If they have time to prepare, they may build deadfalls or other traps involving stone. In addition to the dwarven waraxe and thrown hammer, dwarves also use warhammers, picks, shortbows, heavy crossbows, and maces.

Spell casting ability:
3 Cantrips, Resistance, Acid Splash, Detect Magic
2 first level spells, Magic Missile, Magic Weapon
1 second level spell, Blindness/Deafness

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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