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Flying Sword (Sword of the Sixteen Wishers) in Dungeons & Dragons 5e

Flying Sword (Sword of the Sixteen Wishers) CR: 1/4

Small construct, unaligned
Armor Class: 17 (natural armor)
Hit Points: 17 (5d6)
Speed: 0 ft , fly: 50 ft , can hover

STR

12 +1

DEX

15 +2

CON

11 +0

INT

1 -5

WIS

5 -3

CHA

1 -5

Saving Throws: DEX +4
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages: -
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.   Strengthened Bond (3/day). When the flying sword hits a creature, it can choose to deal an extra 2d8 force damage to the target.   Sword of the Sixteen Wishers. When the flying sword lands a critical hit against a target, that target takes an extra 5 (1d10) necrotic damage if it isn't a construct or an undead. The flying sword regains hit points equal to the amount of necrotic damage dealt.

Actions

Sword of the Sixteen Wishers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.


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