| Level | Sorcerer 4, Wizard 4, Spellthief 4, Sky (RW) 4 |
| Components | V |
| XP Cost | |
| Casting Time | 1 swift action |
| Range | Personal |
| Target | You |
| Duration | 1 minute/level (D) |
| Saving Throw | |
| Spell Resistance |
| Description |
| You become quicker and more maneuverable while airborne. Your fly speed increases by 30 feet, and your maneuverability when flying improves by one category, to a maximum of perfect (see page 20 of the Dungeon Master's Guide). While airborne, you gain a +1 dodge bonus to Armor Class and on Reflex saves. (Races of the Wild) |
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