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Mark of Storm (Half-Elf) in Dungeons & Dragons 5e

Mark of Storm (Half-Elf)

If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits in the Player's Handbook.
ability score increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
age: Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
alignment: Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can read, speak, and write Common, Elven, and one language of your choice.
parent race: Half-Elf
race features:

Windwright's Intuition

Whenever you make a Dexterity (Acrobatics) check or any Ability Check involving Navigator's Tools, you can roll a d4 and add the number rolled to the total ability check.

Storm's Boon

You have resistance to Lightning damage.

Headwinds

You know the Gust cantrip. Starting at 3rd level, you can also cast the Gust of Wind spell with it. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Charisma is your Spellcasting Ability for this spell.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your Spellcasting class.

Mark of Storm Spells

Spell LevelSpell
1st Feather Fall, Fog Cloud
2nd Gust of Wind, Levitate
3rd Sleet Storm, Wind Wall
4th Conjure Minor Elementals, Control Water
5th Conjure Elemental

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