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BGG p. 187

Troll Mutate CR: 7

Large giant, typically chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 95 10d10+40
Speed: 6 sq. , fly: 6 sq.

STR

19 +4

DEX

13 +1

CON

18 +4

INT

17 +3

WIS

9 -1

CHA

12 +1

Saving Throws: Con +7, Int +6
Skills: Perception +5, Stealth +4
Senses: blindsight 12 sq., passive Perception 15
Languages: Giant, telepathy 12 sq.
Challenge Rating: 7 ( 2'900 XP)
Proficiency Bonus: +3

Mutation. When the troll mutate is created, it gains one of four possible body mutations at random: 1, Elastic Body; 2, Psionic Mirror; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.   Amorphous (Elastic Body Only). The mutate can move through a space as narrow as 1 inch without squeezing.   Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.   Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each creature within 4 square of it takes that damage as well.   Regeneration. The mutate regains 10 hit points at the start of its turn. If the mutate takes acid or fire damage, this trait doesn't function at the start of the mutate's next turn. The mutate dies only if it starts its turn with 0 hit points and doesn't regenerate. If the mutate starts its turn with 0 hit points and regenerates, it randomly gains a mutation it doesn't already have (up to a maximum of four mutations).

Actions

Multiattack. The mutate makes two Rend attacks.   Rend. Melee Weapon Attack: +7 to hit, reach 1 sq. (or 3 sq. if the mutate has the Elastic Body mutation), one target. Hit: 15 ( 2d10+4 ) slashing damage plus 9 ( 2d8 ) force damage.   Psychic Burst (Recharge 1d6>=5 ). The mutate unleashes a wave of psychic energy. Each creature within 6 square of the mutate must make a DC 14 Intelligence saving throw, taking 28 ( 8d6 ) psychic damage on a failed save, or half as much damage on a successful one.


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