Rolling Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) acid damage.
Rolling Charge: As a bonus action, the Crimson Sphere Ooze can roll in a straight line up to its movement speed. Any creature in its path must make a Dexterity saving throw (DC 15) or take 10 (3d6) bludgeoning damage plus 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
The Crimson Sphere Ooze is a mobile and aggressive predator. It uses its Rolling Charge ability to quickly close the distance with its prey, inflicting damage with both its rolling impact and the acidic residue it leaves behind. Its amorphous form allows it to navigate terrain and obstacles with ease, making it a challenging foe to evade.
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