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The Night Queen in Dungeons & Dragons 5e

The Night Queen

Large monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 75hp (12d10+12)
Speed 45ft

STR
13 +1
DEX
17 +3
CON
12 +1
INT
15 +2
WIS
14 +2
CHA
16 +3

Saving Throws Dexterity +5
Skills Acrobatics +4, Deception +5, Intimidation +6, Perception +4, Persuasion +6, Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Poison, Acid
Condition Immunities Paralyzed, Frightened, Petrified
Senses darkvision 80 ft., passive perception 13
Languages Common, Undercommon
Challenge 4


Spider Climb. The night queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the night queen knows the exact location of any other creature in contact with the same web. Web Walker. The Night Queen ignores movement restrictions caused by webbing.


Actions

Multiattack. The Night Queen makes two melee attacks Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) Longbow. Ranged Weapon Attck: +6 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8+4) Web (Recharge 5-6). Ranged Weapon Attack +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10: hp 5: vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


 

Hidden inside a forest she dwells in caves. The caves are covered in webs spun from wall to wall ceiling to ground. Before entering her lair the players must first cut through a wall of web that give away their positioning.



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