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Darkwisp CR: 1

Small aberration , chaotic evil
Armor Class: 13
Hit Points: 21 (4d10+1)
Speed: , fly: 30ft (hover) 0ft , can hover

STR

9 -1

DEX

18 +4

CON

13 +1

INT

4 -3

WIS

7 -2

CHA

17 +3

Saving Throws: Constitution
Skills: Stealth +6
Damage Resistances: Necrotic
Senses: Blindsight 50ft
Languages: Understands Abyssal and Draconic but cannot speak.
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Innate spellcasting: the Darkwisp is an innate spellcaster. its spellcasting ability is charisma. spell save DC 13 spellcasting modifier +5

At will: Blade Ward

2/day: Inflict Wounds, Ray of Sickness, Bane.

Actions

Bite. melee attack: one target, range 5ft, +5 to hit. Hit: 2 (1d4-1) peircing damage, 2 (1d4) necrotic damage. Enshroud 1/day. one target, range 5ft, the Darkwisp wraps its thin tenacles around the head of a creature forcing then to make a wisdom saving throw DC 13. on a failure they take 1d4 necrotic damage and are under the control of the Darkwisp. At the end of each of the creatures subsequent turns they may repeat the saving throw to regain control of themself.

Motivation/Compulsion

Darkwisps are controled by no one and will leave you alone if you do not bother them but if attacked they will keep fighting until they or the target is dead.

the darkwisp is small creature that is an embodyment of the evil that radiates from powerful entities from the lower planes.

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