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Animated Statue, Huge in Dungeons & Dragons 5e

Animated Statue, Huge CR: 6

Huge construct (animated object, statue), unaligned
Armor Class: 17 (natural armor)
Hit Points: 85 (10d12+20) 10d12+20
Speed: 30 ft

STR

18 +4

DEX

6 -2

CON

14 +2

INT

3 -4

WIS

3 -4

CHA

1 -5

Saving Throws: Strength +7, Constitution +5
Damage Vulnerabilities: Thunder
Damage Resistances: Fire, Necrotic
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages: Ramian
Challenge Rating: 6 ( 2,300 XP)
Proficiency Bonus: +3

Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Damage Threshold. While the statue has over half its maximum hit points, if it takes less than a total of 6 damage on a turn, it instead takes no damage that turn.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) bludgeoning damage.

Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. The statue has disadvantage on its attack roll with this weapon if its target is within 5 feet of the statue. Hit: 15 (2d10 + 4) slashing damage.


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