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Swarm of Void-touched Fire Geckos in Dungeons & Dragons 5e

Homebrew

Swarm of Void-touched Fire Geckos CR: 1

Tiny swarm of tiny beasts, chaotic evil
Armor Class: 13
Hit Points: 24hp (7d8-7) 7d8-7
Speed: 30 ft , climb: 20 ft

STR

3 -4

DEX

16 +3

CON

8 -1

INT

1 -5

WIS

7 -2

CHA

3 -4

Skills: Stealth +5
Damage Resistances: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks
Condition Immunities: Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses: Darkvision 60 ft., passive Perception 8
Challenge Rating: 1 ( 200 XP)

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fire gecko. The swarm can't regain hit points or gain temporary hit points.   Trail of Flame. Whenever the swarm moves more than 10 feet on its turn, it leaves behind a trail of fire in the spaces it moved through. The fire burns for 1 minute and deals 1d4 fire damage per round to any creature that enters or ends its turn in the fire.   Fiery Demise. When the swarm is reduced to 0 hit points, it explodes in a burst of fire. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried.

Actions

Bites (Swarm). Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

These small, lithe reptiles are about the size of a small hand. Their scales shimmer with an iridescent quality, ranging from deep crimson to a fiery orange, and glow intermittently like smoldering coals. Their eyes are an unsettling vibrant yellow, exuding a malevolent intelligence. As they move, their bodies leave a faint trail of smoke and embers, enhancing their eerie, otherworldly appearance.

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