Medium undead, neutral evil 
      
      Armor Class: 8
      Hit Points: 22 (3d8+9)
      Speed: 
              20ft 20ft
                    , fly: 0 20ft
                    , burrow: 10 20ft
                    , swim: 10 20ft
                    , climb: 5 20ft
                  
 
      
      
      
              Saving Throws: Wis +0
                                      Damage Immunities: Poison
                    Condition Immunities: poisoned
                    Senses: Dark Vision: 60ft, passive Perception 8
                    Languages: understands the language(s) it knew in life, but cannot speak.
                    Challenge Rating: 1/4
        ( 50 XP)
                
                 
       
  
                
    
      Undead Fortitude: If a zombie is reduced to 0 HP, it must make a constitution saving throw with the DC of 5+ the damage taken, unless the damage is radiant or a critical hit. On a success, the zombie drops to 1 HP, instead.
 
     
        Actions
    Slam: Melee Weapon Attack, +3 to hit, reach 5 ft, one target. 
Hit. 4(1d6+1) bludgeoning damage.
 
                        A zombie is an undead creature in the likeness of whatever creature it once was in life, usually created by some form of necromancy or magic to turn the corpse into a mindless husk. These creatures are usually devoid of all intelligence and instinct, and are driven only by their endless hunger. Zombies can usually be identified by their pale skin, lack of hair or muscle, and their slow, shambling gait. In addition, they are usually accompanied by a foul stench of decay.
        Suggested Environments
    Zombies can be found in a wide variety of environments, from dark and damp crypts to desolate barren wastelands. Other common locations for zombies include abandoned cities, cemeteries, forgotten tombs, and cursed forests.