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GSM Rambo CR: 13

Medium humanoid (goblin),
Armor Class: 21 (Full Plate +3)
Hit Points: 51hp (6d8+24)
Speed: 40 ft

STR

18 +4

DEX

22 +6

CON

18 +4

INT

16 +3

WIS

16 +3

CHA

10 +0

Saving Throws: Dex +11, Con +9, Wis +8
Skills: Athletics +14, Perception +8
Damage Resistances: Damage Reduction 10
Condition Immunities: Charm, Fear, Stunned
Senses: Darkvision 60ft, Passive Perception 18
Languages: Goblin
Challenge Rating: 13
Proficiency Bonus: +5

  • Careful Design: Aoe attacks treat allies as if they have evasion.
  • Second Heart: When this creature would be reduced to 0hp, roll a Con save DC 5+over damage. On a success, hp instead resets to 4d6+16
  • Improved Magic Resistance: add 1d10 to all saves vs magical effects

Actions

3 attacks, one can be time bomb

  • Grenade Launcher(+2): 30/60, +13 to hit, 18(3d6+8) bludgeoning. And 10ft blast for 14(4d6) fire and 10ft push, DC 16 Dex for half and no effect. 20 grenades
  • Time Bomb(4/day): 5ft, +11 to hit, 13(2d6+6) piercing. If a bomb isn't already attached, attach one to the target. At the start of Corn's next turn the bomb will detonate for 28(8d6) fire damage +1/initiative count(max 30) in a 20ft radius, DC 16 Dex save for half(no save for the stuck creature). DC 16 int w/ tinker tools or DC 20 raw int to disarm

Bonus Actions

Dash or Disengage

Reactions

  • Early detonation: Activate all unused time bombs, extending radius 20 feet per bomb
  • Kobold Wings


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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