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Wind Wall

3-level Conjuration

Casting Time 1 action
Range 120ft
Duration Concentration, Up to 1 minute
Components V, S

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

The strong wind keeps fog, smoke, and other gases at bay. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. Boulders hurled by creatures or siege engines, and similar projectiles, are unaffected.

Small or smaller flying creatures or objects can’t pass through the wall.

Class(es): Eldrani (Protectorate), Fluxxer (Halycon), Fluxxer (Vortex), Vujinn´ka (Ya-Sherái)

Created by

Sweedstone.

Statblock Type

Spell

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