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Loxo CR: 3

Large monstrous humanoid, neutral good
Armor Class: 14 (natural armor)
Hit Points: 75 (10d8 + 30)
Speed: 30 ft

STR

19 +4

DEX

12 +1

CON

13 +1

INT

10 +0

WIS

11 +0

CHA

8 -1

Skills: Skills Athletics +7, Perception +4
Senses: Senses Darkvision 60 ft, passive Perception 14
Languages: Loxo, Common
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

    Multiattack. The loxo makes two melee attacks.
    Keen Smell. The loxo has advantage on Wisdom (Perception) checks that rely on smell.
    Powerful Build. The loxo counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
    Berserk Rage (Recharge 6). If the loxo sees a clan member killed or incapacitated, it can enter a berserk rage. For 6 rounds, the loxo gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus on Wisdom saving throws, but takes a -2 penalty to Armor Class. After the berserk rage ends, the loxo is fatigued until it finishes a short or long rest.

Actions

    Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 4) bludgeoning damage.
    Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) bludgeoning damage.
    Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 11 (1d8 + 4) piercing damage.

Bonus Actions

    Trample. As a bonus action during its turn each round, the loxo can attempt to trample creatures in a straight line. Each creature in that line must make a DC 14 Dexterity saving throw, taking 2d8 + 4 bludgeoning damage on a failed save, or half as much damage on a successful one.


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