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Eternal Guardian in Dungeons & Dragons 5e

Homebrew

Eternal Guardian CR: 10

Large undead, neutral
Armor Class: 20 (natural armor)
Hit Points: 170 20d10+60
Speed: 6 sq

STR

22 +6

DEX

12 +1

CON

20 +5

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Con +8, Cha +6
Skills: Perception +8, Arcana +6, Insight +8
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Languages: Can understand all languages.
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +3

Spellcasting. The Eternal Guardian is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following sorcerer spells prepared:  


Arcane Ward. The Eternal Guardian has an invisible magical barrier around it. Whenever it takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the Eternal Guardian takes any remaining damage. The ward has 50 hit points and regains all its hit points at the start of each of the Arcane Guardian's turns.   Arcane Knowledge. The Eternal Guardian has advantage on Intelligence (Arcana) checks and can cast spells from scrolls as if it were a wizard of level 10.   Magic Resistance. The Eternal Guardian has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Eternal Guardian makes two Arcane Strike attacks.   Arcane Strike. Melee Weapon Attack: +11 to hit, reach 2 sq., one target. Hit: 21 ( 3d8+6 ) force damage.   Arcane Blast. Ranged Spell Attack: +8 to hit, range 24 sq., one target. Hit: 25 ( 5d8+3 ) force damage.   Protective Field (Recharge 5-6). The Eternal Guardian generates a protective field in a 4-square radius centered on itself for 1 minute. All allies within this field gain a +2 bonus to AC and saving throws, and they have advantage on saving throws against spells and other magical effects.


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