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Deepwhisper

Medium fiend, neutral evil
Armor Class 15
Hit Points 66 (12d8+12)
Speed Hover: 40ft

STR
1 -5
DEX
17 +3
CON
12 +1
INT
15 +2
WIS
15 +2
CHA
18 +4

Saving Throws Wis +6, Cha +8
Damage Vulnerabilities Radiant
Damage Resistances acid, necrotic, thunder, bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities Fire, lightning, poison
Condition Immunities Exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained.
Senses Blindsight 60 ft, Passive perception 13
Languages Abyssal, Infernal, Telepathy 120'
Challenge 8

The deepwhisper's spellcasting ability is charisma (spell save DC 15). The deepwhisper can innately cast the following spells, requiring no material components: 1st level (4 slots): Thunderwave, Charm person 2nd level (3 slots) Misty step, Scorching Ray, Suggestion, gust of wind. 3rd level (3 slots) Blink, Clairvoyance, fear 4th level (3 slots) Banishment, Arcane eye 5th level (2 slots) Dominate person, Telekinesis 6th level (1 slot) Eyebite


Noncorporeal Movement: The deepwhisper can move through other objects and creatures as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


Actions

Buffering Blast: Melee spell attack +8 to hit, reach 5 ft., one target. Hit 4d6+4 force damage.


 

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