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Homebrew

Clockwork Owl CR: 1/2

Medium a marvel of charmsmith engineering, unaligned
Armor Class: 12
Hit Points: 12hp (5d4+2) 5d4+2
Speed: 20 ft , fly: 40 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

5 -3

WIS

5 -3

CHA

5 -3

Skills: Arcana +3, Insight +2, History +2, Investigation +2, Perception +4
Damage Vulnerabilities: lightning, acid
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Passive Perception 7
Languages: Common, Binary
Challenge Rating: 1/2
Proficiency Bonus: +2

Flyby. The Clockwork Owl provokes no opportunity attacks when it flies out of an enemy’s reach.   Keen Sight. The Clockwork Owl has advantage on Wisdom (Perception) checks that rely on sight.  

Level Increases

  • Level 2: Add 1 to all the contraption’s ability scores, +5 Hit Points
  • Level 6: Add 1 to all the contraption’s ability scores, +8 Hit Points
  • Level 10: Add 1 to all the contraption’s ability scores, +10 Hit Points
  • Level 14: Add 1 to all the contraption’s ability scores, +15 Hit Points
  • Level 17: Add 2 to all the contraption’s ability scores, +20 Hit Points
  • Level 20: Add 2 to all the contraption’s ability scores, +25 Hit Points
  • Actions

    Taze. Melee Weapon Attack: +2 to hit, reach 5ft., one target, Hit: 1d4 + Dexterity modifier in lightning damage, and the target must succeed a DC 10 Constitution saving throw or be paralyzed for one turn.   Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.


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