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Beast of the Land in Dungeons & Dragons 5e

Beast of the Land

Medium beast,
Armor Class: 13 + PB (natural armor)
Hit Points: 5 + five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed: 40 ft , climb: 40 ft

STR

14 +2

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

14 +2

CHA

11 +0

Senses: Darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak
Proficiency Bonus: equals your Proficiency Bonus

Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a Maul attack on the same turn, the target takes an extra 1d6 Slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your Spell Save DC or have the Prone condition.   Primal Bond. You can add your Proficiency Bonus to any ability check or saving throw that the beast makes.

Actions

Maul. Melee Weapon Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + PB Bludgeoning, Piercing, or Slashing damage (your choicewhen you summon the beast).


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