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Homebrew

Satyr

Satyr
Species | Jun 17, 2024

Satyrs, also known as fauns or Free Folk, are raucous Fey that delight in singing, dancing, feasting, and debauchery.

  Satyrs, also known as fauns or Free Folk, are raucous Fey that delight in singing, dancing, feasting, and debauchery. They can be found frolicking in the Wild Lands, driven by their curiosity and hedonism in equal measure.   Originating in the Feywild - a realm of pure emotion - Satyrs thrive on the energy of merriment. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. Since the collapse of the Feywild, Satyrs have integrated fully into society where they seek to bring a bit of their home plane’s splendor.   Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most Satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, Satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
ability score increase: +2 Cha, +1 Dex
age: They reach maturity at age 20 and may live to up to 500
alignment: Chaotic Neutral
Size: Medium
speed: 40 ft.
Languages: Common, Elvish, Sylvan
race features:

Armor Class

14 (leather armor)  

Hit Points

31 (7d8)  

Skills

Perception +2, Performance +6, Stealth +5  

Senses

Passive Perception 12   Magic Resistance The Satyr has advantage on saving throws against spells and other magical effects.   Mirthful Leaps: Whenever the Satyr makes a long or high jump, they can roll a d8 and add the number to the number of feet they cover, even when making a standing jump. This extra distance costs movement as normal.   Charm of the Satyr Once per Long Rest the Satyr can temporarily increase their Charisma ability by +2 for the purposes of dealing with a specific race and gender. This increase lasts for 1d4 hours after which the Satyr's Charisma returns to normal.
Description:

Actions

  Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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