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Nazera, the Elder Dragon CR: 28

Gargantuan elder dragon (gold), lawful good
Armor Class: 25
Hit Points: 690 (30d20 + 330) 30d20+330
Speed: 60 ft , fly: 120 ft , swim: 60 ft , can hover

STR

30 +10

DEX

16 +3

CON

29 +9

INT

22 +6

WIS

24 +7

CHA

28 +9

Saving Throws: Dex +11, Con +17, Wis +15, Cha +17
Skills:

Arcana +14, Insight +15, Perception +15, Persuasion +17

Damage Resistances: necrotic, radiant
Damage Immunities: Fire
Condition Immunities: charmed, frightened, paralyzed
Senses:

truesight 120 ft., passive Perception 25

Languages: Common, Draconic, telepathy 240 ft.
Challenge Rating: 28
Proficiency Bonus: +9

Nazera’s spellcasting ability is Charisma (spell save DC 25, +17 to hit).

At will:

detect magic, dispel magic, shield, counterspell

1/day:

meteor swarm, time stop

3/day:

sunbeam, disintegrate, power word stun


Legendary Resistance (5/Day). If Nazera fails a saving throw, she can choose to succeed instead.
Divine Presence (Aura). Any creature that starts its turn within 30 feet must succeed on a DC 25 Wisdom saving throw or be charmed until the start of its next turn. While charmed, the creature is incapacitated and regards Nazera as awe-inspiring. Success makes the creature immune for 24 hours.
Magic Resistance. Nazera has advantage on saving throws against spells and magical effects.

Actions

Multiattack. Nazera can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 36 (4d12 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Frightful Presence. Each creature of Nazera’s choice within 120 feet that is aware of her must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns, ending the effect on a success.

Breath Weapons (Recharge 5–6). Nazera uses one of the following:

  • Fiery Retribution (Fire Breath). 90-foot cone, each creature must make a DC 25 Dexterity save, taking 91 (26d6) fire damage on a failed save, or half as much on a success.
  • Transmuting Radiance (Weakening Breath). 90-foot cone, each creature must succeed on a DC 25 Constitution saving throw or have disadvantage on Strength-based attack rolls, ability checks, and saving throws for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
  • Purging Flame. Instead of damaging creatures, Nazera may target spells, magical effects, and constructs in a 60-foot cone. Each ongoing magical effect ends unless its caster succeeds on a DC 25 ability check using its spellcasting ability. Constructs in the area must succeed on a DC 25 Constitution save or be stunned until the end of Nazera’s next turn.

Legendary Actions

Nazera can take 3 legendary actions, choosing from the options below:

  • Detect. Nazera makes a Wisdom (Perception) check.
  • Tail Attack. Nazera makes a tail attack.
  • Wing Attack (Costs 2 Actions). Nazera beats her wings. Each creature within 15 feet must succeed on a DC 26 Dexterity save or take 21 (2d10 + 10) bludgeoning damage and be knocked prone. Nazera can then fly up to half her flying speed.
  • Radiant Burst (Costs 3 Actions). Nazera releases divine fire in a 30-foot radius. Each enemy must make a DC 25 Constitution save, taking 45 (10d8) radiant damage on a failure, or half on a success.

Lair Actions

On initiative count 20 (losing ties), Nazera can use one of the following:
1. Golden fire reveals truths: Invisibility/illusions fail within 60 ft.
2. Radiant tremor: Each enemy within 30 ft. DC 25 Str save or restrained until start of her next turn.
3. Golden flames erupt in a 20-ft. radius within 120 ft. DC 25 Dex save or take 28 (8d6) fire damage.


Created by

BlazingArcanine.

Statblock Type

Monster

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