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Lightning Mera in Dungeons & Dragons 5e

Lightning Mera CR: 1/2

Tiny elemental, chaotic neutral
Armor Class: 11
Hit Points: 20 (8d4)
Speed: 0 ft , fly: 30 ft

STR

7 -2

DEX

13 +1

CON

10 +0

INT

6 -2

WIS

11 +0

CHA

12 +1

Skills: Perception +2, Stealth +3
Damage Vulnerabilities: bludgeoning
Damage Immunities: poison, lightning
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Druidic/Elemental
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Death Burst. When the meramera dies, it explodes in a burst of elemental lightning. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) lightning damage on a failed save, or half as much damage on a successful one.   False Appearance. While the meramera remains motionless, it is indistinguishable from an ordinary rock.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) lightning damage.   Static Discharge (Recharge 6). The meramera releases a 10-foot-radius sphere of static electricity centered on itself. Each creature in that area must succeed on a DC 10 Constitution saving throw or be stunned until the end of the meramera's next turn.


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