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Ghost Squid CR: 1

Tiny beast,
Armor Class: 15 (natural armor)
Hit Points: 14 (4d4 + 6)
Speed: 0 ft , fly: 30 ft , swim: 60 ft , can hover

STR

6 -2

DEX

14 +2

CON

16 +3

INT

4 -3

WIS

8 -1

CHA

12 +1

Saving Throws: Stealth +4, Performance +3
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Understands Common and Aquan but can't speak them
Challenge Rating: 1
Proficiency Bonus: +2

Amphibious. The Ghost Squid can breathe air and water.   Unbreakable Bond. If the Ghost Squid is another beings familiar, it gains an amount of max HP equal to that beings level/CR.

Actions

Bump. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.   Puff Up (Recharge on Long Rest). The Ghost squid puffs up its body until it's body becomes a large sized inflated sphere. While this transformation is active, the Ghost Squid gains an amount of temp HP equal to its (or it's owner if a familiar) at the beginning of it (or it's owners) turn. This transformation lasts for up to 1 minuite.

Bonus Actions

Swallow. Can only be used while Puff Up is active. The Ghost Squid may harmlessly swallow an ally size medium or less in order to protect them from damage, which is absorbed by the Ghost Squid.

Reactions

Protector. When a creature makes an attack against the Ghost Squid's ally while it's within 5ft of it, the Ghost Squid grants a +2 bonus to the ally's AC.   Ink Jet (Recharge 4-6). When the Ghost Squid becomes the target of an attack or makes a dexterity saving throw against an attack, it creates a small blast of black ink, causing a roll to hit to have disadvantage or it's dex save to have advantage.


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