Sylens the Pseudosphinx CR: 4
 
	
    		
          Small magical, celestial, 
      
      Armor Class: 19
      Hit Points: 97
      Speed: 
              30 Ft
                    , fly: 90 Ft
                                    
 
      
      
      
              Saving Throws: CON +5, WIS +7, CHA +6
                    Skills: Arcana +6,
Investigation +8,
Perception +9,
Religion +7,
Stealth +7
                          Damage Resistances: Radiant
                    Damage Immunities: Psychic; Bludgeoning, piercing, and slashing from non-magical attacks
                    Condition Immunities: Charmed, paralysis, sleep, frightened
                    Senses: Truesight: 120 ft
Passive Perception 16
                    Languages: All, Telepathy 120 ft
                    Challenge Rating: 4
                
                    Proficiency Bonus: +2
           
       
  
      
      Innate Spellcasting. Sylens' spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring only verbal components:
 
     
        
      
At will: 1: Detect magic
2: Dancing lights
3: Greater invisibility (self only)
4: Sacred flame (3d8)
5: Detect thoughts
    
        
      
1/day: 1: Identify
2: Chronospheric maelstrom
3: Zone of truth
4: Greater Restoration
5: Scrying
    
          
      
3/day: 1: Fear
2: Expeditious retreat
3: Bless
4: Create food and water
5: Cure wounds
6: Lesser Restoration
7: Protection form poison
8: Sanctuary
9: Shield
    
        
    
      Magic Weapons
Shielded Mind: Sylens is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its locations.
 
Temporal Shriek (3 times per day.): The sphinx releases a shriek of temporal chaos in a 10 ft cone. Creatures caught in the cone must succeed on a DC 17 WIS save or be affected by the slow spell.
 
     
        Actions
    Multiattack. The sphinx makes 2 claw attacks
 
Claw Melee Weapon Attack. +8 to hit, reach 5 ft, one creature. Hit: 8 (1d6+5) magical piercing damage.
 
Bite Melee Weapon Attack. +8 to hit, reach 5 ft, one creature. Hit: 8 (1d6 +5) magical piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be put to sleep. Creatures effected by this become immune for the next 24 hours.
 
                        A small and lithe beast, a highly specialized creature. About 2 feet long with a strong housecat's body, atop which sit a pair of beautiful spotted and mottled owl wings, most similar to the barn owl. The strangeness of this creature reaches its peak when the viewer's eyes reach the head, what may have been mistaken for a tressym becomes quite distinctive when the baboon head comes into view--with bright red and white stripes and fangs just poking out past the lips, you are surprised to still hear a soft purr emanating from its chest.