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Lurker - Cephalopod Form (Druid) in Dungeons & Dragons 5e

Lurker - Cephalopod Form (Druid) CR: -

Medium beast, (your choice)
Armor Class: 14 + proficiency bonus (natural armor)
Hit Points: 5 + 2 times your Druid level in temporary hit points
Speed: 10 ft , swim: (available at level 4) 40 ft , climb: 10 ft

STR

14 +2

DEX

16 +3

CON

0 -5

INT

0 -5

WIS

0 -5

CHA

0 -5

Senses: Darkvision 60 feet, Blindsight 10 feet
Languages: Understands all languages known but cannot speak
Challenge Rating: -
Proficiency Bonus: +2

Naturally Stealthy. The Druid has advantage on stealth checks.   Underwater Breathing. The Druid can breathe only underwater.

Actions

Multiattack. The Druid makes 2 Venomous attacks upon reaching 5th level in Druid, 3 Venomous attacks at 11th, and 4 Venomous attacks at 17th.   Venomous Bite / Sting. Melee Weapon Attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + Wisdom modifier as piercing damage plus 1d8 poison damage.   Tentacles. Melee Weapon Attack: Your spell attack modifier to hit, reach 15 ft., one target. Hit: 2d6 + 3 bludgeoning damage. If the target is a creature, it is grappled (escape = spell save DC). Until this grapple ends, the target is restrained, and the Druid can't use its tentacles on another target.   Ink Cloud (Recharges 6). A 20-foot-radius cloud of ink extends all around the Druid if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the Druid can use the Dash action as a bonus action.


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