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Thresher CR: 1

Large beast,
Armor Class: 14
Hit Points: 27 (5d8 + 6)
Speed: 40 ft , swim: 30 ft , climb: 20 ft

STR

16 +3

DEX

14 +2

CON

15 +2

INT

3 -4

WIS

10 +0

CHA

5 -3

Skills: Athletics +5, Perception +2
Damage Resistances: Cold
Senses: Blindsight 5 ft., Darkvision 30 ft., Passive Perception 12
Languages: --
Challenge Rating: 1
Proficiency Bonus: +2

Mans Best Friend. Threshers can be domesticated and turned into willing mounts. A tamed Thresher needs to be fed pounds of fish and recieve adequate moisture periodically. The Thresher can carry two creatures up to medium size.   Amphibious. The Thresher can breathe air and water.   Waterwalk. The Thresher can move across liquidic surfaces--such as water and snow-- as if it were harmless solid ground.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.   Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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