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Behemoth - Base Form (Druid) in Dungeons & Dragons 5e

Behemoth - Base Form (Druid) CR: -

Large beast, (your choice) - this form requires 2 charges of wild shape
Armor Class: 14 + proficiency bonus (natural armor)
Hit Points: 5 + 4 times your Druid level in temporary hit points
Speed: 50 ft , fly: (available at level 8) 50 ft , swim: (available at level 4) 50 ft , climb: 0 ft

STR

22 +6

DEX

12 +1

CON

0 -5

INT

0 -5

WIS

0 -5

CHA

0 -5

Senses: Darkvision 60 feet
Languages: Understands all languages known but cannot speak
Challenge Rating: -
Proficiency Bonus: +2

Actions

Multiattack. The Druid makes 2 Gore / Stomp attacks upon reaching 5th level in Druid, 3 Gore / Stomp attacks at 11th, and 4 Gore / Stomp attacks at 17th.   Gore / Stomp. Melee Weapon Attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d10 + Wisdom modifier as piercing or bludgeoning damage (your choice) and the Druid may make a grapple attempt using their bonus action if the creature is at least one size smaller than the Druid. Until this grapple ends, the target is restrained.   Charge. If the Druid moves at least 20 feet straight toward a target it may immediately make a Gore or Stomp attack against any creature if the Druid moves through their space during this movement. On a hit, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.


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