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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Undead Treant CR: 11

Huge undead, neutral evil
Armor Class: 20 (Natural Armor)
Hit Points: 92 (8d12 + 40)
Speed: 30 ft

STR

29 +9

DEX

6 -2

CON

21 +5

INT

12 +1

WIS

15 +2

CHA

12 +1

Damage Vulnerabilities: Fire
Damage Resistances: Necrotic; Bludgeoning, Piercing
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses: Passive Perception 13
Languages: Any languages it knew in life
Challenge Rating: 11 ( 7200 XP)
Proficiency Bonus: +4

Blood Drain. Once per turn after hitting a creature with a melee weapon attack, the treant's branches & roots can consume some of the target's blood. The creature takes an additional 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, & the treant regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Trample. If the treant moves at least 30' in a straight line, any creatures or objects in its path must succeed on a DC 17 Dexterity saving throw or take 12 (1d6 + 9) bludgeoning damage. On a success, the creature takes only half damage.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (3d6 + 9) bludgeoning damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/180 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.

Suggested Environments

Forest


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