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Swarm of Animated Books in Dungeons & Dragons 5e

Candlekeep Mysteries (5e)

Swarm of Animated Books CR: 1/4

Medium construct, unaligned
Armor Class: 12 (Natural Armor)
Hit Points: 22 (4d8 + 4)
Speed: 0 ft , fly: 30 ft , can hover

STR

10 +0

DEX

13 +1

CON

13 +1

INT

1 -5

WIS

10 +0

CHA

1 -5

Damage Vulnerabilities: Fire
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses: Blindsight 60' (blind beyond this radius), Passive Perception 10
Languages: -
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2
by Kieran Yanner

False Objects. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.

Suggested Environments

Urban


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