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Steel Defender - Battle Smith Artificer in Dungeons & Dragons 5e

Steel Defender - Battle Smith Artificer CR: -

Medium construct, any
Armor Class: 15 (natural armor)
Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +1 + your PB, Con +2 + your PB
Skills: Athletics +2 + your PB, Perception +0 + your PB x 2
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision: 60ft., Passive Perception: 10 + your PB x 2
Languages: Understands the languages you speak
Challenge Rating: -
Proficiency Bonus: Equals your bonus

Vigilant. The defender can't be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + your PB force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + your PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


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