Homebrew
Unusual Nature. Vermis of the Drastikan require no air, food, drink, or sleep.
Worms. If the Vermis of the Drastikan is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Cling to Life action.Dagger: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Cling to Life. Once a Vermis of the Drastikan reaches 0 hit points a worm launches from its dying corpse at one humanoid within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 10 Dexterity saving throw. The worm is a Tiny Undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action. Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 2 (1d4) necrotic damage per worm infesting it (maximum of 4d4). Once the target drops to 0 hit points, the worm burrows out of the target after 2 turns. If a worm-infested target is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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