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Sword Wraith Commander in Dungeons & Dragons 5e

Mordenkainen's Tome of Foes (5e)

Sword Wraith Commander CR: 8

Medium undead, lawful evil
Armor Class: 18 (Breastplate & Shield)
Hit Points: 127 (15d8 + 60)
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

18 +4

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Perception +4
Damage Resistances: Necrotic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Poisoned, Unconscious
Senses: Darkvision 60', Passive Perception 14
Languages: Any languages it knew in life
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3

Turning Defiance. The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The sword wraith makes two weapon attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Bonus Actions

Martial Fury. The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.

Suggested Environments

Grassland, Swamp


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