Remove these ads. Join the Worldbuilders Guild

Jacqueline Swallows

3 Level (0/2700 XP for level-up) Background Water Genasi Race / Species / Heritage Alignment
Wizard
Level 3
Hit Dice: 3/3
1d6+3 Class 1

STR
10
+0
DEX
16
+3
CON
16
+3
INT
18
+4
WIS
15
+2
CHA
13
+1
23
Hit Points
+3
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
40/40 Swim
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+6 Attack mod
INT Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+3 Constitution
+6 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
+6 Arcana INT
+0 Athletics STR
+1 Deception CHA
+4 History INT
+2 Insight WIS
+1 Intimidation CHA
+4 Investigation INT
skills
+4 Medicine WIS
+4 Nature INT
+2 Perception WIS
+3 Performance CHA
+1 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Acid Spray +6 Action 60 1d6+4
Create or Destroy Water
Water Walk
Size. You are Medium or Small. You choose the size when you select this race.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Acid Resistance. You have resistance to acid damage.
Amphibious. You breathe air and water.
Call to the Wave. You know the acid splash cantrip. Starting at 3rd level, you can cast the create or destroy water spell with this trait. Starting at 5th level, you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Class Features
Subclass
Bladesinger
Training in War and Song (Bladesinging)

  • When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

  • You also gain proficiency in the Performance skill if you don't already have it.



Bladesong
Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).
While your bladesong is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

  • Your walking speed increases by 10 feet.

  • You have advantage on Dexterity (Acrobatics) checks.

  • You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
3 - Racial Spell
Cantrip - Acid Splash
Spell - Create and Destroy Water, Water Walk
8 - Known Spell
Cantrips - Green flame Blade, Booming Blade, Minor Illusion
Spell - Find Familiar, Shield, Absorb Elements, Mage Armor, Identify
Spellcasting


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

aDiziliousRagnas.

Statblock Type

Character Sheet (latest)

Link/Embed