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The Traveler's Guide to Aellorah

Chaspen

The Chaspen are the only breed of Vesperkin who prefer their waking hours during the daytime. They are extremely grouchy if they do not get a full night’s sleep and will be disagreeable if they do not. They have a strong connection to Umos’ dream realm and are natural lucid dreamers.

The Chaspen inherit the domain of Dream.

ability score increase: You can add 1 to an ability score of your choice.
age:
Size: Small
speed:
Languages:
parent race: Vesperkin
race features:

Dreamwalker

While sleeping, you have the ability to enter the dreams of other people within 1 mile of you. In the dream world, only other Chaspen are lucid and can identify you as such; other races will be unaware that they are dreaming. You can attempt to convince them that they are dreaming by making a Charisma (Persuasion) ability check with the DC being the target's passive Insight. You have advantage to this roll if the target knows you and is friendly toward you, and disadvantage if the target is unknown or fears, dislikes, or mistrusts you. You can use this ability to communicate with dreamers nearby, or to spy on the innermost fears and desires of others.


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packetpirate.

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