Improved Critical. Sir Archibald's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role - Attacker. Sir Archibald has a +2 bonus to all attack rolls (included in the Rapier attack below).
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Second Wind (1/Rest). Sir Archibald can regain hit points equal to 8 (1d10 + 3).
Parry. Sir Archibald adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker & be wielding a melee weapon.
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