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Lamplighter Arcanist in Dungeons & Dragons 5e

Lamplighter Arcanist CR: 1

Medium humanoid (human), lawful good
Armor Class: 13 (Studded Leather)
Hit Points: 38 (7d8 + 7)
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

12 +1

INT

12 +1

WIS

16 +3

CHA

10 +0

Saving Throws: Wisdom +5
Skills: Arcana +3, Insight +5, Investigation +3, Perception +5
Languages: Common & one exotic language
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Spellcasting. The Lamplighter is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 spell attack bonus). The Lamplighter has the following spells prepared: 4

  • Cantrips (at will): Light, Mending, Sacred Flame, Spare the Dying
  • 1st-Level (4/day): Bane, Detect Evil & Good, False Life, Protection from Evil & Good
  • 2nd-Level (2/day): Calm Emotions, Gentle Repose, Ray of Enfeeblement, Zone of Truth


Gunner. The Lamplighter has a quick hand & keen eye when employing firearms, granting it the following benefits:

  • It ignores the loading property of firearms.
  • Being within 5' of a hostile creature doesn't impose disadvantage on its ranged attack rolls.

Potent Cantrips. The Lamplighter can add its spellcasting ability modifier to the damage it deals with any cantrip.

Actions

Mace. Weapon Melee Attack: +2 to hit, reach 5', one target. Hit: 3 (1d6) bludgeoning damage.

Pistol. Ranged Weapon Attack: +3 to hit, range 60'/240', reload 1, misfire 1, one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Actions

Whistle. The Lamplighter blows a series of shrill notes, alerting any nearby Lamplighters to potential danger. This summons 2 (1d4) lamplighter constables that will make their way to the whistleblower by the most convenient route. This will usually take 3 (1d6) rounds of combat for the reinforcements to arrive, but this is entirely at the DM's discretion.

Suggested Environments

Urban


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